In 2018, “Monster Hunter: World” captivated me so much that I ended up investing more than 250 hours into the game before even considering picking something else up. After every hunt, players would gain monster parts and items that would help craft better armor and weapons. Sure, the extremely hard difficulty and grind did deter friends from playing, but I did acquire most of the gear and weapons I wanted.
My brother, who seems to have developed an affinity for anime games lately, approached the “God Eater” series the same way I delved into “Monster Hunter: World.” Naturally, he finally convinced me to try out the latest in the series, “God Eater 3.”
And honestly, after playing a few hours, I told him the game felt like “Monster Hunter” light. That’s not to say that the game is short, not fun or the fights aren’t interesting. But despite 30-50 minute time constraints, most missions will last only a few minutes. We never really came close to running out of time in any single mission. In fact, the longest fight I remember only lasted about 15 minutes.
Yet, while hunts are short and lives pretty plentiful, there are a ton of tasks to complete. As you finish story quests there are animated interludes that advance the plot and give some character development. However, I spent most of my time mashing buttons to skip through the dialogue (because I just didn’t really care by the end).
The core of the game centers on combat, fighting monsters, gaining materials and making weapons. Like “Monster Hunter: World” players can pick from an array of weapons. Giant hammers, sword twice your character’s size, massive daggers require the player to change up their playstyle. Each weapon consists of a different set of moves, much like a fighting game, and they handle differently in battle.
I found myself most interested in the heavy moon (a circular ring weapon) and the scythe. While I had some fun early on with the heavy moon, my brother, Greg, decided to use it primarily and I sort of grew fond of the scythe mostly because of its range and simplicity. The more you use your weapons, the more special attacks and attributes you can unlock. Furthermore, players can craft stronger weapons with elemental properties such as ice or fire. This becomes more important later in the game because some enemies resist elements and are vulnerable to others.
Also, during fights, your character has the ability to transform your weapon into a gun. For the most part, I found using the gun form mostly useless and only really used it to bluff my allies in battle. I experimented with a few types, lasers, shotguns and snipers and I just found that I was always running out of ammo after a few shots. As a result, I just really stuck to my main weapon and, eventually, I crafted some alternatives.
I used the same weapon for most of the game and only near the end did I manage to get enough materials for some better scythes. Every mission, my brother would investigate the enemies’ weaknesses and equip gear that exploited that. Me, I just didn’t care, I don’t think it mattered all that much. If I died, it was rare, and by the end the entire team always had about seven or more gear.
Stubborn to the end, I often refused to block and only after listening to my brother, would I attempt to dodge or pay attention to monster reactions. For example, when one got angry, it would fume fiery red and became much more dangerous. Although, I still refused to block, I did dodge out of the way and actually retreated when the thing telegraphed an incoming charge.
Sure, “Monster Hunter: World” remains more of my kind of game, but “God Eater 3” has enough there to at least keep me playing until the end. And I’m way less frustrated when every fight ends with a win.